This workshop has been offered several times, including once in May 2009, generously hosted by the University of Richmond.
I. Introductions
II. The concept
- Proponents, aspects, criticisms
III. The net.generation information landscape
- Blogs
- Facebook
- Google (wide spread of services)
- music (Pandora, Amazon)
- YouTube
- selected sites (DeviantArt, Fanfiction.net)
- gaming (casual games)
IV. Key concepts and issues
- Privacy
- Reading
- Copyright
- Fears (see below)
Notes from discussion
Notes from Twitter
- Media literacy for both Faculty and students!
- Not impressed by "coolness" of technology. They just expect it to work.
- digital native is not the same as digitally fluent
- More useful ways to subdivide those categories. Or ways to assess behavior in your user community, not a general stereotype
- Faculty/dig immigrants need to become life-long-learners when it comes to technology, not just students/dig.natives
- "Blackboard" (or other CMSs) is not "the answer" to technology in the classroom. Often, Bb hobbles not empowers
- getting academics on board. They hate VLEs and that taints their expectation of all elearning + massive IP concerns
- How teaching & learning is changing b/c of technology - "guide at the side" pedagogy, rather than "chalk & talk."
- Providing services that are consistent with students' experiences in the world outside of academia
Thanks to slaatsslaats, grotophorst, jmcclurken, joefromkenyon, JessieNYC, clobridge!